I wrote a short post back in February about South Korea's Game Science High School, and thereby at least made a nod in the direction of the game industry within this country's information economy. However, since that time, I have learned a great deal and today's news compels this posting. According to statistics recently released by the Korea Game Industry Agency, Korea accounted for just over a third of global online game sales last year.The revenues posted by Korean online game companies totaled $2.41 billion in 2007, or 34.5 percent of the worldwide online game market. The figure included $781 million worth of online games exported by the Korean companies. According to Business Week Online's "Eye on Asia," a report released this week by Pearl Research, a San Francisco-based consulting firm specializing in the Internet and technology markets, shows top Korean game portals such as CJ Internet's Netmarble, NHN's Hangame, and Neowiz's Pmang can attract 500,000 to 1 million unique visitors a day. More than 10 million Korean adults visit game portals every month, according to its estimates. That's more than a fifth of the whole population.
Two English websites that provide useful background on the game industry in South Korea and its place in the world are the Korea Game Industry Agency site and the Game Industry Total Information Service System site. I will obviously have much more to say about this important and rapidly-growing industry.
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