It happened, and earlier than expected. AlphaStar, the latest iteration of Alphabet's DeepMind last month defeated some of the world's best professional players of StarCraft. As readers of this blog will know, (
check out my earlier posts) this development holds particular significance in South Korea, where StarCraft became the world's first massively popular multiplayer online game and influenced the introduction of this nation's world-leading broadband networks. Furthermore, the 2016 defeat of world champion Lee Se Dol by DeepMind's AlphaGo had sent shockwaves through Korea's public, industry and policymakers about the future of artificial intelligence (AI).
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